hbmspace:floor_above
Surface-rule condition on the height of the solid run.
The condition holds when the top block of the current solid run is at or above anchor + depth_multiplier × d, with d as in surface_depth.
Fields
| Field | Meaning and default | Range |
|---|---|---|
type | hbmspace:floor_above. | |
anchor | Base height. | \texttt{i32} |
depth_multiplier | Multiplies the surface depth. | [-20, 20] |
divisor | Divides the surface noise; 3 reproduces vanilla depth. | [1, 64] |
jitter | Random addition to the depth. | [0, 1] |
Example
From data/hbmspace/worldgen/noise_settings/mun.json:
{"type": "hbmspace:floor_above", "anchor": 56, "depth_multiplier": -1, "divisor": 3.0, "jitter": 0.25}hbmspace:surface_depth
Surface-rule condition on depth below the surface.
hbmspace:chance
Surface-rule condition on a per-block random.
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