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Datapack catalog

Find every NTM datapack format and its loading time.

This catalog lists the datapack formats accepted by the reviewed ntm-next build on Minecraft 26.2.

NTM-specific top-level data

Registry / loaderFile under data/LifetimeGuide
hbm:hazard<namespace>/hbm/hazard/<path>.jsonWorld load; client-syncedItem hazards
hbm:custom_machine<namespace>/hbm/custom_machine/<path>.jsonWorld load; client-syncedCustom Machines
hbm:machine_confighbm/hbm/machine_config/<declared-machine>.jsonWorld load; client-syncedMachine Settings Reference
hbm:radiation_settings<dimension-namespace>/hbm/radiation_settings/<dimension-path>.jsonWorld load; serverDimension settings
hbm:rad_source<namespace>/hbm/rad_source/<path>.jsonWorld load; serverContinuous sources
hbm:rad_diffusivity<namespace>/hbm/rad_diffusivity/<path>.jsonWorld load; serverBlock transport
hbm:fallout_tablehbm/hbm/fallout_table/default.jsonWorld load; serverFallout
hbm:world_confighbm/hbm/world_config/worldgen.jsonWorld load; client-syncedWorld Generation
QMAW manual listener<namespace>/qmaw/<path>.json/reload; client-syncedManuals (QMAW)
Fluid-property listener<fluid-namespace>/fluid_property/<fluid-path>.json/reload; client-syncedFluid Trait Reference

In custom-registry paths, the first hbm is the entry namespace and the second is the registry namespace. Machine settings use declared machine IDs, radiation settings use dimension IDs, and fluid properties use registered fluid IDs.

Extensions inside vanilla datapack formats

SurfaceAccepted NTM extensionsGuide
Recipes53 table serializers and 8 crafting serializersMachine recipes, Recipes
Ingredients / item predicates3 custom ingredient types; the fluid-content component predicateIngredients and Components
Conditionshbm:flag recipe conditionsRecipe conditions
Configured features30 feature implementationsWorld Generation
Placed featureshbm:light_blocking_height and hbm:world_config, alongside vanilla placement modifiersWorld Generation
Structures11 structure implementationsWorld Generation
Processor lists9 processor implementationsWorld Generation
Template-pool elementshbm:parent_overlapWorld Generation
Loothbm:config_scaled number providerLoot, Tags and Advancements
Advancements13 criterion-trigger IDsLoot, Tags and Advancements

NTM also ships data using vanilla biomes, structure sets, NBT structures, loot tables, tags, damage types and jukebox songs. These use vanilla formats except where a loader adds a field, such as tag removal. Vanilla Data points to the Minecraft reference and explains loading boundaries and loader-provided files relevant to NTM.

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