hbmspace:celestial_relief
Terrain offset, factor and cave bounds from celestial biomes.
Each 4×4 column blends the relief heights of the surrounding 5×5 biome cells, defined in code, with a depth noise. The four outputs give the terrain zero-crossing, its vertical factor, and the bounds of noise caves.
Fields
| Field | Meaning and default |
|---|---|
type | hbmspace:celestial_relief. |
biome | Density function yielding a celestial biome ID, such as a constant or celestial_biomes with terrain: true. An unknown ID raises an error. |
output | offset: zero-crossing height / 128. factor: terrain steepness factor. cave_ceiling: block Y below which noise caves fade in. cave_guard: density at which the fade ends. |
Example
From data/hbmspace/worldgen/noise_settings/duna.json:
{
"type": "hbmspace:celestial_relief",
"biome": {
"type": "hbmspace:celestial_biomes",
"layers": "hbmspace:duna",
"terrain": true
},
"output": "offset"
}hbmspace:celestial_biomes
Celestial biome ID of a position.
hbmspace:limit_noise
One limit noise of the legacy blended terrain noise.
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