movblock.mov

hbmspace:celestial_relief

Terrain offset, factor and cave bounds from celestial biomes.

Each 4×4 column blends the relief heights of the surrounding 5×5 biome cells, defined in code, with a depth noise. The four outputs give the terrain zero-crossing, its vertical factor, and the bounds of noise caves.

Fields

FieldMeaning and default
typehbmspace:celestial_relief.
biomeDensity function yielding a celestial biome ID, such as a constant or celestial_biomes with terrain: true. An unknown ID raises an error.
outputoffset: zero-crossing height / 128. factor: terrain steepness factor. cave_ceiling: block Y below which noise caves fade in. cave_guard: density at which the fade ends.

Example

From data/hbmspace/worldgen/noise_settings/duna.json:

{
  "type": "hbmspace:celestial_relief",
  "biome": {
    "type": "hbmspace:celestial_biomes",
    "layers": "hbmspace:duna",
    "terrain": true
  },
  "output": "offset"
}

© 2026 movblock. Original site text is licensed under CC BY-SA 4.0 unless otherwise noted. Built with Fumadocs.

On this page