hbmspace:bedrock_floor
Keeps noise caves above the bedrock floor.
The density function is 1 at and below true_at_and_below, -1,000,000 at and above false_at_and_above, and between them 1 with a probability falling linearly to 0. It draws the same positional random as a vanilla vertical_gradient surface condition with the same name and bounds, so max(…, bedrock_floor) keeps noise caves out of the surface rule's bedrock.
Fields
| Field | Meaning and default | Range |
|---|---|---|
type | hbmspace:bedrock_floor. | |
random_name | Positional random name, matching the bedrock surface condition. | |
true_at_and_below | Highest Y that is always solid. | \texttt{i32} |
false_at_and_above | Lowest Y that is never forced solid. | \texttt{i32} |
Example
From data/hbmspace/worldgen/noise_settings/mun.json:
{"type": "hbmspace:bedrock_floor", "false_at_and_above": 5, "random_name": "minecraft:bedrock_floor", "true_at_and_below": 0}hbmspace:limit_noise
One limit noise of the legacy blended terrain noise.
hbmspace:noise_caves
Noise caves replacing the aquifer.
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