hbmspace:descend_through_air
Moves a position down through air.
The modifier moves the position down while it is above floor and the block is empty, then emits that one position.
Fields
| Field | Meaning and default | Range |
|---|---|---|
type | hbmspace:descend_through_air. | |
floor | Lowest Y. | \texttt{i32} |
Example
Placement of data/hbmspace/worldgen/placed_feature/ike/lake_bromine.json:
[
{
"type": "minecraft:rarity_filter",
"chance": 8
},
{
"type": "minecraft:in_square"
},
{
"type": "minecraft:height_range",
"height": {
"type": "minecraft:uniform",
"max_inclusive": {
"absolute": 255
},
"min_inclusive": {
"absolute": 0
}
}
},
{
"type": "hbmspace:descend_through_air",
"floor": 5
},
{
"type": "minecraft:biome"
}
]hbmspace:chunk_odds
Starts a structure in each chunk with a fixed chance.
hbmspace:water_plant
Laythe seagrass, glowgrass, tall plants and kelp.
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