Game settings
Explosion, mob, world, item, energy and radiation settings.
Six world-loaded registries hold NTM's game settings. Each registry has a fixed set of groups; each group is one JSON object of setting keys:
data/hbm/hbm/<registry>/<group>.jsonThe first hbm is the entry namespace; the second is the registry namespace. Start from the corresponding file in your installed mod jar.
Loading
Settings load when the world opens, before any dimension loads. Reopen singleplayer or restart the server to apply changes; /reload leaves them unchanged. Clients joining a server use the server's settings.
Replacement and validation
A higher-priority file replaces the whole group. An omitted declared key uses its code default, which equals the shipped value. Copy the complete installed group file and change the relevant values.
Each registry validates all its groups before publishing any value. A missing group, an undeclared group or key, or an invalid value stops the world from loading.
Registries
| Registry | Groups | Reference |
|---|---|---|
hbm: | explosions, mines | Explosion settings |
hbm: | maskman, raids, elementals, gear, glyphids | Mob settings |
hbm: | meteors, world, loot, worldgen, mode_since NTM 1.0.4Applies to NTM 1.0.4.Shown because All revisions is selected. | World settings |
hbm: | items, drops, tools, weapons, player | Item settings |
hbm: | energy | Energy settings |
hbm: | radiation, hazards | Radiation and hazard settings |
Radioisotope Thermoelectric Generator1.0.4+
RTG pellet decay and power scaling.
Explosion settings
Nuclear blast radii, fallout and landmine damage.
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