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Space world generation

Worldgen types added by NTM Space.

Space's types appear inside vanilla worldgen files: dimensions, noise settings, biomes, configured carvers and configured features, structures, structure sets and placed features. Unknown fields are ignored; a missing or invalid field stops the world from loading. Dimensions and celestial bodies explains how they combine.

KindTypes
Biome sourcehbmspace:celestial
Density functionscelestial_biomes, celestial_relief, limit_noise, bedrock_floor, noise_caves
Surface rules in surface_ruleConditions surface_depth, floor_above, chance; rule substitute
Carvers in worldgen/configured_carver/cave, experimental_cave, ravine, roots
Structure typesvolcano, tilted_spire, electric_volcano, martian_base
Structure placementchunk_odds
Placement modifierdescend_through_air
Features in worldgen/configured_feature/water_plant, water_coral, rubber_plant, eve_spike, moho_vent, voronoi_plates, seismic_crack, plateau, basalt_spikes, ttree, strawberry, mint

All type IDs are in the hbmspace namespace. Space data also uses NTM worldgen types such as hbm:depth_deposit, hbm:stratum_3d, hbm:sellafield_crater and hbm:oil_bubble, documented under World Generation.

since Space 1.0.1Applies to Space 1.0.1.Shown because All revisions is selected.

Space places NTM's spaceship structure on celestial bodies through the structure set hbmspace:spaceship, at a chance of 1 in 1000 chunks.

Overrides and constraints

Space disables NTM's hbm:ore_australium and hbm:ore_gneiss_lithium placed features with a count of 0 and empties the biome list of NTM's hbm:meteor_dungeon; per-body meteor dungeons replace it. In a level containing Mun, Minmus or Moho bases, the Ike artifact or tomb, the Laythe vertibird or nuclear submarine, each structure set holding a crater, volcano or spire must hold only that structure.

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