Space world generation
Worldgen types added by NTM Space.
Space's types appear inside vanilla worldgen files: dimensions, noise settings, biomes, configured carvers and configured features, structures, structure sets and placed features. Unknown fields are ignored; a missing or invalid field stops the world from loading. Dimensions and celestial bodies explains how they combine.
| Kind | Types |
|---|---|
| Biome source | hbmspace: |
| Density functions | celestial_, celestial_, limit_, bedrock_, noise_ |
Surface rules in surface_ | Conditions surface_, floor_, chance; rule substitute |
Carvers in worldgen/ | cave, experimental_, ravine, roots |
| Structure types | volcano, tilted_, electric_, martian_ |
| Structure placement | chunk_ |
| Placement modifier | descend_ |
Features in worldgen/ | water_, water_, rubber_, eve_, moho_, voronoi_, seismic_, plateau, basalt_, ttree, strawberry, mint |
All type IDs are in the hbmspace namespace. Space data also uses NTM worldgen types such as hbm:depth_deposit, hbm:stratum_3d, hbm:sellafield_crater and hbm:oil_bubble, documented under World Generation.
since Space 1.0.1Applies to Space 1.0.1.Shown because All revisions is selected.
Space places NTM's spaceship structure on celestial bodies through the structure set hbmspace:spaceship, at a chance of 1 in 1000 chunks.
Overrides and constraints
Space disables NTM's hbm:ore_australium and hbm:ore_gneiss_lithium placed features with a count of 0 and empties the biome list of NTM's hbm:meteor_dungeon; per-body meteor dungeons replace it. In a level containing Mun, Minmus or Moho bases, the Ike artifact or tomb, the Laythe vertibird or nuclear submarine, each structure set holding a crater, volcano or spire must hold only that structure.
Dimensions and celestial bodies
What data controls on Space's bodies and what stays in code.
hbmspace:celestial
Biome source of celestial bodies.
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