Hazards
Neutron activation and Space's item-hazard and suit-protection data.
The hbmspace:neutron hazard type
Use hbmspace:neutron as the type of an NTM item-hazard entry. It acts only while NTM's radiation.neutron_activation setting is true; it is false by default, and then the type has no effect or tooltip.
While enabled, a carried stack exposes its carrier to \mathrm{level} \times \mathrm{count} / 20 per tick, scaled by armor radiation resistance and NTM's hazard rate; a Reacher reduces it. A player's inventory items gain neutron activation, and the entity gains activation that deals radiation bypassing resistance and decays over time. An activated item without its own radiation hazard becomes radioactive at its activation level. Protected, creative and spectating players, and entities younger than 200 ticks, are exempt.
From data/hbmspace/hbm/hazard/tag/c/ingots/californium_252.json:
{"entries": [{"type": "hbm:radiation", "level": 15.3}, {"type": "hbmspace:neutron", "level": 3.059999942779541}, {"type": "hbm:hot", "level": 3.0}], "mutex": 1, "targets": "#c:ingots/californium_252"}Item hazards
Space binds hazards to its items and material tags under data/hbmspace/hbm/hazard/. It also replaces 17 NTM bindings under data/hbm/hbm/hazard/ with copies that add a neutron entry, such as item/lamp_demon; the copies keep NTM's entries. Hazard bindings have no patch format, so a pack changing one of these must replace Space's file.
Suit protection
data/hbmspace/hbm/suit_protection/nitan.json counts any living entity under the Ambrosia effect as hazmat-protected, in NTM's suit-protection format:
{"effect": "hbmspace:nitan", "protections": ["hazmat"]}terraformer
Turns a body's ground into dirt under a chemical thrower.
Dimensions and celestial bodies
What data controls on Space's bodies and what stays in code.
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