hbmspace:chunk_odds
Starts a structure in each chunk with a fixed chance.
Every chunk is a candidate; it starts the set's structure when a random draw seeded from the level seed plus salt and the chunk position is below frequency. /locate finds such structures. Vanilla placement fields such as exclusion_zone are ignored.
Fields
| Field | Meaning and default | Range |
|---|---|---|
type | hbmspace:chunk_odds. | |
frequency | Start chance per chunk. | [0, 1] |
salt | Seed offset. | \texttt{i32} |
Example
Source path: data/hbmspace/worldgen/structure_set/electric_volcano.json
{
"placement": {
"type": "hbmspace:chunk_odds",
"frequency": 0.001,
"salt": 413018
},
"structures": [
{
"structure": "hbmspace:electric_volcano",
"weight": 1
}
]
}hbmspace:martian_base
The Martian base of the Martian world preset.
hbmspace:descend_through_air
Moves a position down through air.
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