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Suit protection

Protection from armor sets, effects and conditional cladding.

since NTM 1.0.1Applies to NTM 1.0.1, 1.0.2, 1.0.3, 1.0.4.Shown because All revisions is selected.

File: data/<namespace>/hbm/suit_protection/<path>.json.

The registry loads with the world and syncs to clients. Reopen singleplayer or restart the server after changing rules or their tags. Any matching rule grants its listed protections; rules may overlap.

Fields

FieldMeaning and defaultRange
protectionsNonempty list of hazmat, sealed, asbestos, digamma, or digamma2.
armor​OptionalAccepted items for all four armor slots; each worn piece must match its slot selector.
effect​OptionalRequired active mob-effect ID. With armor, both conditions must match; alone, the effect grants protection.
max_health​OptionalExclusive upper bound on maximum health; default Double.MAX_VALUE.[0, \texttt{f64::MAX}]
cladding_if_modified​OptionalItem ID, item tag, or ID list of accepted cladding. Requires armor. Each piece with armor mods must have matching cladding; unmodified pieces pass.

Supply armor, effect, or both. hazmat blocks contamination paths requiring basic hazmat protection; sealed covers the sealed-suit checks used by full-body hazards; asbestos blocks asbestos exposure; digamma blocks ordinary digamma exposure; digamma2 also blocks the stronger digamma exposure path. Numeric radiation dose reduction uses armor resistance.

Example:

File: data/example/hbm/suit_protection/iron.json.

{
  "protections": ["asbestos"],
  "armor": {
    "head": "minecraft:iron_helmet",
    "chest": "minecraft:iron_chestplate",
    "legs": "minecraft:iron_leggings",
    "feet": "minecraft:iron_boots"
  }
}

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