Biome radiation
Direct radiation exposure by biome.
since NTM 1.0.1Applies to NTM 1.0.1, 1.0.2, 1.0.3, 1.0.4.Shown because All revisions is selected.
File: data/<namespace>/hbm/biome_radiation/<path>.json.
This server registry loads with the world. Each rule applies direct radiation exposure to living entities in the selected biomes every tick, at one twentieth of its per-second rate. Water or rain applies wet_multiplier. Exposure respects radiation immunity and players' worn resistance; it does not emit into the surrounding radiation field.
Each biome belongs to one rule. Overlapping selectors fail world startup. Replace the original resource ID to change a shipped rule. Reopen singleplayer or restart the server after editing rules or their tags.
Fields
| Field | Meaning and default | Range |
|---|---|---|
targets | Biome ID, #namespace:tag, or biome-ID list. | |
rad_per_second | Dry radiation dose in RAD/s. | [0, \texttt{f64::MAX}] |
wet_multiplierOptional | Multiplier while in water or rain; default 1. | [0, \texttt{f64::MAX}] |
The product of rad_per_second and wet_multiplier must be finite. Shipped rules hbm:crater_outer, hbm:crater, and hbm:crater_inner apply 0.5, 5, and 25 RAD/s respectively, each with a wet multiplier of 5. They replace the 1.0.0 explosion_config keys crater_biome_rad, crater_biome_inner_rad, crater_biome_outer_rad and crater_biome_water_mult.
Example:
File: data/hbm/hbm/biome_radiation/crater_outer.json.
{"targets": "hbm:crater_outer", "rad_per_second": 0.25, "wet_multiplier": 2.0}Radiation-resistant blocks1.0.1+
Block and state selectors for radiation pocket boundaries.
Irradiation transformations1.0.1+
Entity conversions triggered by accumulated radiation.
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