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Biome radiation

Direct radiation exposure by biome.

since NTM 1.0.1Applies to NTM 1.0.1, 1.0.2, 1.0.3, 1.0.4.Shown because All revisions is selected.

File: data/<namespace>/hbm/biome_radiation/<path>.json.

This server registry loads with the world. Each rule applies direct radiation exposure to living entities in the selected biomes every tick, at one twentieth of its per-second rate. Water or rain applies wet_multiplier. Exposure respects radiation immunity and players' worn resistance; it does not emit into the surrounding radiation field.

Each biome belongs to one rule. Overlapping selectors fail world startup. Replace the original resource ID to change a shipped rule. Reopen singleplayer or restart the server after editing rules or their tags.

Fields

FieldMeaning and defaultRange
targetsBiome ID, #namespace:tag, or biome-ID list.
rad_per_secondDry radiation dose in RAD/s.[0, \texttt{f64::MAX}]
wet_multiplier​OptionalMultiplier while in water or rain; default 1.[0, \texttt{f64::MAX}]

The product of rad_per_second and wet_multiplier must be finite. Shipped rules hbm:crater_outer, hbm:crater, and hbm:crater_inner apply 0.5, 5, and 25 RAD/s respectively, each with a wet multiplier of 5. They replace the 1.0.0 explosion_config keys crater_biome_rad, crater_biome_inner_rad, crater_biome_outer_rad and crater_biome_water_mult.

Example:

File: data/hbm/hbm/biome_radiation/crater_outer.json.

{"targets": "hbm:crater_outer", "rad_per_second": 0.25, "wet_multiplier": 2.0}

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