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Armor radiation resistance

Radiation resistance assigned to armor items.

since NTM 1.0.1Applies to NTM 1.0.1, 1.0.2, 1.0.3, 1.0.4.Shown because All revisions is selected.

File: data/<namespace>/hbm/hazmat_protection/<path>.json.

The registry loads with the world and syncs to clients. Each item belongs to one rule; overlapping selectors fail world startup. Replace the original resource ID to change a shipped assignment. Reopen singleplayer or restart the server after changing rules or their tags.

For players, worn armor resistances and installed cladding add together. Incoming radiation is multiplied by 10^{-\mathrm{total\_resistance}}. Rad-X adds 0.2 to the total while active. A total of 1 passes 10\% of the incoming dose; 2 passes 1\%. Exposure paths that bypass armor retain their full dose.

Fields

FieldMeaning and defaultRange
targetsItem ID, #namespace:tag, or item-ID list.
resistanceAdditive radiation resistance exponent for a worn piece.[0, \texttt{f64::MAX}]

Example:

Override hbm:minecraft/iron_helmet at data/hbm/hbm/hazmat_protection/minecraft/iron_helmet.json:

{"targets": "minecraft:iron_helmet", "resistance": 0.25}

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