Irradiation transformations
Entity conversions triggered by accumulated radiation.
since NTM 1.0.1Applies to NTM 1.0.1, 1.0.2, 1.0.3, 1.0.4.Shown because All revisions is selected.
File: data/<namespace>/hbm/irradiation_transformation/<path>.json.
This server registry loads with the world. Rules are checked each tick once a living entity's accumulated radiation reaches minimum_dose. A successful roll creates result at the original position and rotation and discards the original entity. Other entity data is not transferred. A failed roll applies failure_damage and skips ordinary radiation sickness handling for that tick; surviving targets can roll again on subsequent ticks.
Rules run while contamination is enabled, for living targets with positive accumulated dose that are alive and susceptible to radiation damage. Creative and spectator players are excluded.
Each entity type belongs to one rule. Overlapping selectors fail world startup. Replace the original resource ID to change a shipped conversion. Reopen singleplayer or restart the server after editing rules or their tags.
Fields
| Field | Meaning and default | Range |
|---|---|---|
targets | Entity-type ID, #namespace:tag, or entity-type ID list. | |
minimum_dose | Accumulated radiation threshold in RAD. | [0, \texttt{f64::MAX}] |
result | Replacement entity-type ID. | |
one_inOptional | One successful roll per this many outcomes; default 1. | [1, \texttt{i32::MAX}] |
failure_damageOptional | Radiation damage on a failed roll; default 0. | [0, \texttt{f32::MAX}] |
Example:
Override hbm:cow at data/hbm/hbm/irradiation_transformation/cow.json to raise its conversion threshold:
{"targets": "minecraft:cow", "minimum_dose": 100.0, "result": "minecraft:mooshroom"}Biome radiation1.0.1+
Direct radiation exposure by biome.
Armor radiation resistance1.0.1+
Radiation resistance assigned to armor items.
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