movblock.mov

Fallout transmutation

Fallout block replacement rules.

File: data/hbm/hbm/fallout_table/default.json. Override hbm:default to replace the table.

Example:

{
  "rules": [
    {
      "targets": "#minecraft:mineable/pickaxe",
      "max_distance_percent": 50.0,
      "restrict_depth": true,
      "primary": [{"state": {"Name": "hbm:sellafield_slaked", "Properties": {"shade": "0"}}, "weight": 1}]
    }
  ]
}

A fallout cloud walks each column of its radius from the top down. For each block, the rules are tried in list order and the first that converts it wins; three restrict_depth conversions, or three solid blocks no rule converted, end the column.

Fields

FieldMeaning and defaultRange
rulesOrdered replacement rules; the first matching conversion wins.

Outcomes and conversion limits

until NTM 1.0.1Applies to NTM 1.0.0.Shown because All revisions is selected.

Weighted selection favors earlier outcomes. With two outcomes of weight 1, the first is always selected.

since NTM 1.0.1Applies to NTM 1.0.1, 1.0.2, 1.0.3, 1.0.4.Shown because All revisions is selected.

Each outcome is selected with probability proportional to its weight.

Keep each outcome list's total weight at most \texttt{i32::MAX}.

A matching rule converts nothing, and later rules are tried, when its outcome is hbm:sellafield_slaked or hbm:sellafield_bedrock and the current block is the same block with an equal or higher shade, when it would replace hbm:sellafield_bedrock with another block, or when it would place a block other than hbm:sellafield_bedrock at the world's minimum Y.

The shipped rules use #minecraft:mineable/axe for wood, #minecraft:mineable/pickaxe for rock and metal, and #minecraft:mineable/shovel for sand and soil.

© 2026 movblock. Original site text is licensed under CC BY-SA 4.0 unless otherwise noted. Built with Fumadocs.

On this page