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Alex's Caves

Reference datapacks connecting NTM radiation, protection and processing to Alex's Caves.

since NTM 1.0.1Applies to NTM 1.0.1, 1.0.2, 1.0.3, 1.0.4.Shown because All revisions is selected.

These packs require NTM and one of Alex's Caves Updated or Alex's Caves Continued. The same ZIPs work on Fabric and NeoForge.

Downloads

PackAdds
CoreHazmat protection, mask filters, mob immunity, uranium ore and raw neodymium processing
RadiationToxic Caves dose and placed-block radiation; requires Core
TreatmentsRadiation removal from three foods

Put the ZIPs in the world's datapacks/ directory, enable Core before Radiation, then reopen the world: /reload does not apply NTM's registries.

Core

ChangeDeclaration
Hazmat Mask, Chestplate, Leggings and Boots resist 0.12, 0.24, 0.18 and 0.06, as NTM's basic hazmat suit; the full set admits 10^{-0.6} \approx 25.12\% of radiation.Armor radiation resistance
Hazmat Mask gives sand protection and accepts NTM filters; gas protection needs an installed filter.Equipment protection
The four-piece hazmat set counts as an NTM hazmat suit.Suit protection
#alexscaves:resists_radiation (Nucleeper, Radgill, Brainiac, Gammaroach, Raycat, Tremorzilla) joins hbm:radiation_immune.Tags
Radrock Uranium Ore joins c:ores/uranium and shreds like NTM uranium ore. It carries no NTM item hazard; Alex's item effect remains.Item and block tags
Raw Scarlet and Raw Azure Neodymium join c:raw_materials/neodymium: the shredder gives two neodymium powders; each raw item is 72 neodymium material units, one ingot.Shredder, material distribution

Radiation

ChangeDeclaration
Toxic Caves add 0.5 RAD/s of exposure, reduced by NTM protection and immunity.Biome radiation
Uranium Rod joins hbm:hazard/pile_rod_uranium; Unrefined Waste joins hbm:hazard/block_waste.Item hazards
Placed Block of Uranium, Uranium Rod and Unrefined Waste use item_hazard rates. Placed Radrock Uranium Ore uses a fixed emission of 0.00175 and saturation 0.35.Continuous radiation sources

Alex's Caves effects still apply.

Treatments

FoodRemoves
Spelunkie10 RAD
Slam20 RAD
Green Soylent15 RAD

Each counter action runs on eating and stops at zero. The foods keep their effects.

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