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hbm:procedural

Generates a procedural NTM structure at suitable surface terrain.

Vanilla structure settings follow the Minecraft data pack format.

Fields

FieldMeaning and default
typeSelects the structure implementation.
biomesVanilla biome set eligible for placement.
spawn_overridesVanilla mob-spawn overrides inside the structure.
stepVanilla generation step for the structure.
terrain_adaptationVanilla terrain adaptation around the structure.

since NTM 1.0.1Applies to NTM 1.0.1, 1.0.2, 1.0.3, 1.0.4.Shown because All revisions is selected.

When its generation step runs, the piece moves to the light-blocking surface height and generates only over grass, dirt, coarse dirt, podzol, sand, red sand or #minecraft:base_stone_overworld, directly or beneath snow or a plant.

Example

Source path: data/hbm/worldgen/structure/antenna.json

{
  "type": "hbm:procedural",
  "biomes": [
    "minecraft:badlands",
    "minecraft:beach",
    "minecraft:birch_forest",
    "minecraft:cold_ocean",
    "minecraft:dark_forest",
    "minecraft:deep_cold_ocean",
    "minecraft:deep_dark",
    "minecraft:deep_frozen_ocean",
    "minecraft:deep_lukewarm_ocean",
    "minecraft:deep_ocean",
    "minecraft:desert",
    "minecraft:dripstone_caves",
    "minecraft:eroded_badlands",
    "minecraft:flower_forest",
    "minecraft:forest",
    "minecraft:lukewarm_ocean",
    "minecraft:lush_caves",
    "minecraft:ocean",
    "minecraft:old_growth_birch_forest",
    "minecraft:pale_garden",
    "minecraft:plains",
    "minecraft:river",
    "minecraft:savanna",
    "minecraft:savanna_plateau",
    "minecraft:stony_peaks",
    "minecraft:sulfur_caves",
    "minecraft:sunflower_plains",
    "minecraft:warm_ocean",
    "minecraft:windswept_savanna",
    "minecraft:wooded_badlands"
  ],
  "spawn_overrides": {},
  "step": "top_layer_modification"
}

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