hbm:procedural
Generates a procedural NTM structure at suitable surface terrain.
Vanilla structure settings follow the Minecraft data pack format.
Fields
| Field | Meaning and default |
|---|---|
type | Selects the structure implementation. |
biomes | Vanilla biome set eligible for placement. |
spawn_overrides | Vanilla mob-spawn overrides inside the structure. |
step | Vanilla generation step for the structure. |
terrain_adaptation | Vanilla terrain adaptation around the structure. |
Example
Source path: data/hbm/worldgen/structure/antenna.json
{
"type": "hbm:procedural",
"biomes": [
"minecraft:badlands",
"minecraft:beach",
"minecraft:birch_forest",
"minecraft:cold_ocean",
"minecraft:dark_forest",
"minecraft:deep_cold_ocean",
"minecraft:deep_dark",
"minecraft:deep_frozen_ocean",
"minecraft:deep_lukewarm_ocean",
"minecraft:deep_ocean",
"minecraft:desert",
"minecraft:dripstone_caves",
"minecraft:eroded_badlands",
"minecraft:flower_forest",
"minecraft:forest",
"minecraft:lukewarm_ocean",
"minecraft:lush_caves",
"minecraft:ocean",
"minecraft:old_growth_birch_forest",
"minecraft:pale_garden",
"minecraft:plains",
"minecraft:river",
"minecraft:savanna",
"minecraft:savanna_plateau",
"minecraft:stony_peaks",
"minecraft:sulfur_caves",
"minecraft:sunflower_plains",
"minecraft:warm_ocean",
"minecraft:windswept_savanna",
"minecraft:wooded_badlands"
],
"spawn_overrides": {},
"step": "strongholds",
"terrain_adaptation": "beard_thin"
}hbm:features
Generates NTM house, lab or silo components.
hbm:sellafield_crater
Generates a Sellafield crater.
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