movblock.mov

hbm:procedural

Generates a procedural NTM structure at suitable surface terrain.

Vanilla structure settings follow the Minecraft data pack format.

Fields

FieldMeaning and default
typeSelects the structure implementation.
biomesVanilla biome set eligible for placement.
spawn_overridesVanilla mob-spawn overrides inside the structure.
stepVanilla generation step for the structure.
terrain_adaptationVanilla terrain adaptation around the structure.

Example

Source path: data/hbm/worldgen/structure/antenna.json

{
  "type": "hbm:procedural",
  "biomes": [
    "minecraft:badlands",
    "minecraft:beach",
    "minecraft:birch_forest",
    "minecraft:cold_ocean",
    "minecraft:dark_forest",
    "minecraft:deep_cold_ocean",
    "minecraft:deep_dark",
    "minecraft:deep_frozen_ocean",
    "minecraft:deep_lukewarm_ocean",
    "minecraft:deep_ocean",
    "minecraft:desert",
    "minecraft:dripstone_caves",
    "minecraft:eroded_badlands",
    "minecraft:flower_forest",
    "minecraft:forest",
    "minecraft:lukewarm_ocean",
    "minecraft:lush_caves",
    "minecraft:ocean",
    "minecraft:old_growth_birch_forest",
    "minecraft:pale_garden",
    "minecraft:plains",
    "minecraft:river",
    "minecraft:savanna",
    "minecraft:savanna_plateau",
    "minecraft:stony_peaks",
    "minecraft:sulfur_caves",
    "minecraft:sunflower_plains",
    "minecraft:warm_ocean",
    "minecraft:windswept_savanna",
    "minecraft:wooded_badlands"
  ],
  "spawn_overrides": {},
  "step": "strongholds",
  "terrain_adaptation": "beard_thin"
}

© 2026 movblock. Original site text is licensed under CC BY-SA 4.0 unless otherwise noted.

On this page