Template processors
NTM template processor types and examples.
Processor-list entries use processor_type to select an NTM processor.
| Type | Effect |
|---|---|
hbm:pick_one | Selects one matching marker for result and replaces the others from fallback. |
hbm:maybe_place | Replaces a matching marker according to probability. |
hbm:weighted_place | Chooses a weighted block state for each matching marker. |
hbm:ground_height | Projects template blocks onto terrain height. |
hbm:bobble_randomizer | Randomizes supported bobblehead markers. |
hbm:multiblock_assembly | Assembles supported multiblocks after template placement. |
hbm:loot_pile | Rolls a loot pile when the template is placed. |
hbm:lock_pins | Initializes supported lock-pin content. |
hbm:impact_village | Applies NTM impact-village transformations. |
hbm:single_piece
Places one selected template-pool element at terrain height.
hbm:pick_one
Selects one matching marker for `result` and replaces the others from `fallback`.
© 2026 movblock. Original site text is licensed under CC BY-SA 4.0 unless otherwise noted.