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hbmspace:tilted_spire

Tilted rock spires.

A chunk starts a spire with probability 1/c^2, where c is chance_high where noise exceeds the threshold and chance_low elsewhere. The spire is a cone of rock with radius at Y mid, narrowing upward and leaning by the tilt, built down onto existing ground; each column's top block is regolith. Base structures avoid it.

Fields

FieldMeaning and defaultRange
biomesVanilla structure biomes.
spawn_overridesVanilla spawn overrides.
stepVanilla generation step.
terrain_adaptation​OptionalVanilla terrain adaptation; default none.
noiseNoise ID; inline noise raises an error.
thresholdNoise level selecting chance_high, compared as 2t - 1.\texttt{f32}
chance_highStart chance divisor above the threshold.[1, 1024]
chance_lowStart chance divisor at or below the threshold.[1, 1024]
min_sizeSmallest radius.[1, 64]
max_sizeLargest radius; must exceed min_size.[2, 64]
min_pointLowest point factor.\texttt{f32}
max_pointHighest point factor.\texttt{f32}
min_tiltSmallest tilt.\texttt{f32}
max_tiltLargest tilt.\texttt{f32}
curveLeans quadratically instead of linearly.
midY of the full radius.\texttt{i32}
rockSpire block.
regolithTop block of each column.

Example

Source path: data/hbmspace/worldgen/structure/ike/spires.json

{
  "type": "hbmspace:tilted_spire",
  "biomes": [
    "hbmspace:ike"
  ],
  "chance_high": 6,
  "chance_low": 6,
  "curve": false,
  "max_point": 4.0,
  "max_size": 16,
  "max_tilt": 2.5,
  "mid": 86,
  "min_point": 0.5,
  "min_size": 6,
  "min_tilt": 0.2,
  "noise": "hbmspace:spires",
  "regolith": "hbmspace:ike_regolith",
  "rock": "hbmspace:ike_stone",
  "spawn_overrides": {},
  "step": "lakes",
  "terrain_adaptation": "none",
  "threshold": 0.0
}

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