hbmspace:ravine
Stratified ravines.
Each Y layer starts a new width stratum with chance 1 in strata_frequency. A cell is cut when (dx^2 + dz^2) \times \mathrm{stratum} + dy^2 / \mathrm{taper} < \mathrm{width}. Cuts are air, with lava at and below lava_level; an ellipsoid whose shell holds water is skipped unless underwater is set, which fills water below Y 62 and obsidian at and below lava_level. On 26.3, a minecraft:noise generator whose biomes list a Space carver runs its carving after the surface pass, with vanilla carvers of the same biomes; Space carvers work only in such generators.
Fields
| Field | Meaning and default | Range |
|---|---|---|
probability | Chance that a source chunk starts the carver. | [0, 1] |
y | Vanilla height provider for start heights. | |
y_scale | Vanilla float provider: vertical scale of rooms. | |
lava_level | Vertical anchor at and below which cuts fill with the lava block. | |
replaceable | Block ID, #tag or ID list: blocks the carver may cut. | |
strata_frequency | Inverse chance of a new stratum per layer. | [1, 256] |
strata_scale | Stratum size: (1 + r^2 \times \mathrm{strata\_scale})^2. | \texttt{f32} |
taper | Vertical taper. | \texttt{f64} |
width | Cut threshold. | \texttt{f64} |
underwater | Cuts through water-bearing shells. | |
top | Block ID, #tag or ID list: surface blocks. | |
filler | Block ID, #tag or ID list: blocks re-topped when exposed. |
The top-level type selects this carver; the remaining fields belong beside it.
Example
Source path: data/hbmspace/worldgen/carver/moho/ravine.json
{
"type": "hbmspace:ravine",
"filler": [
"hbmspace:moho_regolith",
"hbm:basalt"
],
"lava_level": {
"absolute": 9
},
"probability": 0.02,
"replaceable": [
"hbmspace:moho_stone",
"hbmspace:moho_regolith",
"hbm:basalt"
],
"strata_frequency": 3,
"strata_scale": 1.0,
"taper": 6.0,
"top": [
"hbmspace:moho_regolith",
"hbm:basalt"
],
"underwater": false,
"width": 1.0,
"y": {
"type": "minecraft:biased_to_bottom",
"inner": 8,
"max_inclusive": {
"absolute": 67
},
"min_inclusive": {
"absolute": 20
}
},
"y_scale": 3.0
}hbmspace:experimental_cave
Noise-bent tunnels with large rooms.
hbmspace:roots
Flat root tunnels filled with a block.
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