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hbmspace:bedrock_floor

Keeps noise caves above the bedrock floor.

The density function is 1 at and below true_at_and_below, -1,000,000 at and above false_at_and_above, and between them 1 with a probability falling linearly to 0. It draws the same positional random as a vanilla vertical_gradient surface condition with the same name and bounds, so max(…, bedrock_floor) keeps noise caves out of the surface rule's bedrock.

Fields

FieldMeaning and defaultRange
typehbmspace:bedrock_floor.
random_namePositional random name, matching the bedrock surface condition.
true_at_and_belowHighest Y that is always solid.\texttt{i32}
false_at_and_aboveLowest Y that is never forced solid.\texttt{i32}

Example

From data/hbmspace/worldgen/noise_settings/mun.json:

{"type": "hbmspace:bedrock_floor", "false_at_and_above": 5, "random_name": "minecraft:bedrock_floor", "true_at_and_below": 0}

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