hbmspace:plateau
Moho stepped plateaus.
Each column of the chunk rises by a noise-driven multiple of step, up to max_addition, in stone with topsoil layers of surface; a level top cell becomes fill. The biome is tested at the new top. Use it with an empty placement list.
Fields
| Field | Meaning and default | Range |
|---|---|---|
domain | Noise seed domain. | |
scale | Horizontal noise scale. | \texttt{f64} |
max_addition | Largest rise. | [0, 64] |
step | Rise step. | [1, 64] |
topsoil | Surface layers. | [0, 64] |
stone | Raised block. | |
surface | Topsoil block. | |
fill | Block of level tops. | |
biomes | Biome ID, #tag or ID list. |
The top-level type selects this feature; the remaining fields belong beside it.
Example
Inline feature of data/hbmspace/worldgen/placed_feature/moho/plateau.json:
{
"type": "hbmspace:plateau",
"biomes": "hbmspace:moho_plateau",
"domain": "hbmspace:moho/plateau",
"fill": "minecraft:lava",
"max_addition": 6,
"scale": 0.03,
"step": 2,
"stone": "hbmspace:moho_stone",
"surface": "hbmspace:moho_regolith",
"topsoil": 2
}© 2026 movblock. Original site text is licensed under CC BY-SA 4.0 unless otherwise noted. Built with Fumadocs.