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Game settings

Explosion, mob, world, item, energy and radiation settings.

Six world-loaded registries hold NTM's game settings. Each registry has a fixed set of groups; each group is one JSON object of setting keys:

data/hbm/hbm/<registry>/<group>.json

The first hbm is the entry namespace; the second is the registry namespace. Start from the corresponding file in your installed mod jar.

Loading

Settings load when the world opens, before any dimension loads. Reopen singleplayer or restart the server to apply changes; /reload leaves them unchanged. Clients joining a server use the server's settings.

Replacement and validation

A higher-priority file replaces the whole group. An omitted declared key uses its code default, which equals the shipped value. Copy the complete installed group file and change the relevant values.

Each registry validates all its groups before publishing any value. A missing group, an undeclared group or key, or an invalid value stops the world from loading.

Registries

RegistryGroupsReference
hbm:explosion_configexplosions, minesExplosion settings
hbm:mob_configmaskman, raids, elementals, gear, glyphidsMob settings
hbm:world_configmeteors, world, loot, worldgen, mode_528World settings
hbm:item_configitems, drops, tools, weapons, playerItem settings
hbm:energy_configenergyEnergy settings
hbm:radiation_configradiation, hazardsRadiation and hazard settings

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