hbmspace:noise_caves
Noise caves replacing the aquifer.
Put the function inline as noise_router.final_density of the noise settings with no aquifers object; a reference to a density-function file there is ignored. A cell with positive density is solid; otherwise it is air where caves is negative, including below sea level, and the level's fluid elsewhere.
Fields
| Field | Meaning and default |
|---|---|
type | hbmspace:noise_caves. |
terrain | The level's final density. |
caves | Density function; negative values are caves. |
Example
Abridged, from data/hbmspace/worldgen/noise_settings/mun.json:
{"type": "hbmspace:noise_caves", "caves": "…", "terrain": "…"}hbmspace:bedrock_floor
Keeps noise caves above the bedrock floor.
hbmspace:surface_depth
Surface-rule condition on depth below the surface.
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