Suit protection
Protection from armor sets, effects and conditional cladding.
File: data/<namespace>/hbm/suit_protection/<path>.json.
The registry loads with the world and syncs to clients. Reopen singleplayer or restart the server after changing rules or their tags. Any matching rule grants its listed protections; rules may overlap.
Fields
| Field | Meaning and default | Range |
|---|---|---|
protections | Nonempty list of hazmat, sealed, asbestos, digamma, or digamma2. | |
armorOptional | Accepted items for all four armor slots; each worn piece must match its slot selector. | |
effectOptional | Required active mob-effect ID. With armor, both conditions must match; alone, the effect grants protection. | |
max_healthOptional | Exclusive upper bound on maximum health; default Double.MAX_VALUE. | [0, \texttt{f64::MAX}] |
cladding_if_modifiedOptional | Item ID, item tag, or ID list of accepted cladding. Requires armor. Each piece with armor mods must have matching cladding; unmodified pieces pass. |
Supply armor, effect, or both. hazmat blocks contamination paths requiring basic hazmat protection; sealed covers the sealed-suit checks used by full-body hazards; asbestos blocks asbestos exposure; digamma blocks ordinary digamma exposure; digamma2 also blocks the stronger digamma exposure path. Numeric radiation dose reduction uses armor resistance.
Example:
File: data/example/hbm/suit_protection/iron.json.
{
"protections": [
"asbestos"
],
"armor": {
"head": "minecraft:iron_helmet",
"chest": "minecraft:iron_chestplate",
"legs": "minecraft:iron_leggings",
"feet": "minecraft:iron_boots"
}
}Equipment protection
Hazard protection, gas-mask filters and armor cladding.
World generation
NTM features, structures, processors and placement rules.
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