Equipment protection
Hazard protection, gas-mask filters and armor cladding.
File: data/<namespace>/hbm/equipment_protection/<path>.json.
The registry loads with the world and syncs to clients. Each item belongs to one rule; overlapping selectors fail world startup. Replace the original resource ID to change a shipped assignment. Reopen singleplayer or restart the server after editing rules or their tags.
Fields
| Field | Meaning and default | Range |
|---|---|---|
targets | Item ID, #namespace:tag, or item-ID list. | |
hazardsOptional | Hazard classes blocked by the item; default empty. | |
filter_exclusionsOptional | Declares the item as a gas mask and lists hazards it cannot block through a filter. An empty list declares a mask without exclusions; omission leaves it undeclared as a mask. | |
filterOptional | Allows the item to be installed as a gas-mask filter; default false. | |
filter_tooltip_after_itemOptional | Places mask filter information after the item's own tooltip; default false. | |
claddingOptional | Declares an armor cladding item and its radiation resistance, installation slots, and tooltip. |
Hazard names are gas_lung, gas_monoxide, gas_inert, particle_coarse, particle_fine, bacteria, gas_blistering, sand, and light. Hazard-class checks read the head slot: the worn item's hazards, a mask's installed filter hazards minus the mask's filter_exclusions, and the same for each armor mod installed in the worn item. Cladding resistance adds to worn armor resistance.
Faraday armor
A player wearing Faraday armor in all four armor slots takes no Tesla Coil damage. A piece is Faraday armor when it is in #hbm:faraday_armor or has installed cladding with positive resistance.
Example:
File: data/example/hbm/equipment_protection/helmet_mask.json.
{
"targets": "minecraft:iron_helmet",
"filter_exclusions": [
"gas_monoxide"
]
}This declares the helmet as a mask that accepts filters but excludes carbon-monoxide protection.
Armor radiation resistance
Radiation resistance assigned to armor items.
Suit protection
Protection from armor sets, effects and conditional cladding.
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