Fallout transmutation
Fallout block replacement rules.
File: data/hbm/hbm/fallout_table/default.json. Override hbm:default to replace the table.
Example:
{
"rules": [
{
"targets": "#minecraft:mineable/pickaxe",
"max_distance_percent": 50.0,
"restrict_depth": true,
"primary": [
{
"state": {
"id": "hbm:sellafield_slaked",
"properties": {
"shade": "0"
}
},
"weight": 1
}
]
}
]
}A fallout cloud walks each column of its radius from the top down. For each block, the rules are tried in list order and the first that converts it wins; three restrict_depth conversions, or three solid blocks no rule converted, end the column.
Fields
| Field | Meaning and default | Range |
|---|---|---|
rules | Ordered replacement rules; the first matching conversion wins. |
Outcomes and conversion limits
Each outcome is selected with probability proportional to its weight.
Keep each outcome list's total weight at most \texttt{i32::MAX}.
A matching rule converts nothing, and later rules are tried, when its outcome is hbm:sellafield_slaked or hbm:sellafield_bedrock and the current block is the same block with an equal or higher shade, when it would replace hbm:sellafield_bedrock with another block, or when it would place a block other than hbm:sellafield_bedrock at the world's minimum Y.
The shipped rules use #minecraft:mineable/axe for wood, #minecraft:mineable/pickaxe for rock and metal, and #minecraft:mineable/shovel for sand and soil.
Block transport classes
Radiation diffusivity by block.
Radiation-resistant blocks
Block and state selectors for radiation pocket boundaries.
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