Mob settings
Mask Man, raids, Meltdown Elementals, mob gear and glyphids.
Registry: hbm:mob_config. Files: data/hbm/hbm/mob_config/<group>.json. See Game settings for loading, replacement and validation.
maskman
Mask Man spawns near a player who has crafted or used an Ore Acidizer, has at least min_rad radiation and, with underground, stands more than 3 blocks below the light-blocking surface. Players are checked once per second outside the Nether and End, except on Peaceful.
| Field | Meaning and default | Range |
|---|---|---|
delay | Seconds a player must meet the conditions before Mask Man spawns; a warning appears 60 seconds earlier; default 1200. | [0, \texttt{i32::MAX}] |
enabled | Enables Mask Man; default true. | |
min_rad | Minimum player radiation in RAD; default 50. | [0, \texttt{i32::MAX}] |
underground | Requires the player to be underground; default true. |
Example: data/hbm/hbm/mob_config/maskman.json.
{
"delay": 1200,
"enabled": true,
"min_rad": 50,
"underground": true
}raids
Every delay ticks, each dimension other than the Nether and End has a 1 in chance chance to raid a random player in it.
| Field | Meaning and default | Range |
|---|---|---|
amount | FBI Agents per raid; default 15. | [0, \texttt{i32::MAX}] |
attack_delay | Ticks between an FBI Agent's attempts to break an #hbm:fbi_breakable block; default 40. | [1, \texttt{i32::MAX}] |
attack_distance | Distance in blocks from the player to the raid's spawn point; default 32. | [0, \texttt{i32::MAX}] |
attack_reach | Reach in blocks of an FBI Agent's block-breaking attempt; default 2. | [0, \texttt{i32::MAX}] |
chance | Raid chance denominator; default 3. | [1, \texttt{i32::MAX}] |
delay | Ticks between raid rolls; default 108000. | [1, \texttt{i32::MAX}] |
drones | FBI Drones per raid; default 5. | [0, \texttt{i32::MAX}] |
enabled | Enables raids; default false. |
Example: data/hbm/hbm/mob_config/raids.json.
{
"amount": 15,
"attack_delay": 40,
"attack_distance": 32,
"attack_reach": 2,
"chance": 3,
"delay": 108000,
"drones": 5,
"enabled": false
}elementals
Every delay ticks, each dimension other than the Nether and End has a 1 in chance chance to pick a random player in it. Meltdown Elementals spawn if that player was within 100 blocks of a ZIRNOX Nuclear Reactor or Research Reactor (LEGACY) meltdown since their last elemental event.
| Field | Meaning and default | Range |
|---|---|---|
amount | Meltdown Elementals per event; the first leads; default 10. | [0, \texttt{i32::MAX}] |
chance | Event chance denominator; default 2. | [1, \texttt{i32::MAX}] |
delay | Ticks between event rolls; default 108000. | [1, \texttt{i32::MAX}] |
distance | Spawn distance in blocks from the player; default 32. | [0, \texttt{i32::MAX}] |
enabled | Enables Meltdown Elemental events and meltdown marking; default true. |
Example: data/hbm/hbm/mob_config/elementals.json.
{
"amount": 10,
"chance": 2,
"delay": 108000,
"distance": 32,
"enabled": true
}gear
Naturally spawned zombies and skeletons roll equipment by the soot pollution at their position.
| Field | Meaning and default | Range |
|---|---|---|
enabled | Enables soot-based equipment; default true. | |
weapon_soot_reduction | Subtracted from soot before the skeleton gun roll; default 0. | finite \texttt{f64} |
weapons | Skeletons can receive guns; requires enabled; default true. |
Example: data/hbm/hbm/mob_config/gear.json.
{
"enabled": true,
"weapon_soot_reduction": 0,
"weapons": true
}glyphids
enabled and hive_spawn control hive generation. Glyphid Hive Spawners use the spawn keys.
A Glyphid Hive Spawner runs while a living player is within required_player_range blocks; its first cycle outside Peaceful runs without a player. A cycle makes up to spawn_count spawn attempts within spawn_range blocks and stops when the glyphids within spawn_range reach max_nearby_entities. After a cycle that spawned a glyphid or found the cap, the spawner waits a random min_spawn_delay to max_spawn_delay ticks, inclusive; otherwise it waits failed_spawn_delay ticks. With soot at least scout_threshold, a cycle's last attempt spawns a Glyphid Scout with chance 1/(n+1), n = scout_swarm_spawn_chance; radioactive spawners never spawn scouts.
Each variant uses <variant>_chance_base b, <variant>_chance_mod m and <variant>_chance_min_soot. With s the soot pollution at the spawner:
A variant cannot spawn while s is below its <variant>_chance_min_soot.
Each attempt picks a variant with weight \operatorname{clamp}(c, -1, 99) + 1.
| Variant | <variant> | _ | _ | _ |
|---|---|---|---|---|
| Glyphid | glyphid | 50 | -45 | 0 |
| Glyphid Bombardier | bombardier | 20 | -15 | 1 |
| Glyphid Brawler | brawler | 10 | 30 | 1 |
| Glyphid Digger | digger | -15 | 25 | 5 |
| Glyphid Blaster | blaster | -5 | 40 | 5 |
| Glyphid Behemoth | behemoth | -30 | 45 | 10 |
| Brenda | brenda | -50 | 60 | 20 |
| Big Man Johnson | johnson | -50 | 60 | 50 |
| Field | Meaning and default | Range |
|---|---|---|
<variant>_chance_base | Base chance b; defaults in the variant table. | \texttt{i32} |
<variant>_chance_min_soot | Minimum soot; defaults in the variant table. | [0, \texttt{i32::MAX}] |
<variant>_chance_mod | Soot modifier m; defaults in the variant table. | \texttt{i32} |
enabled | Generates glyphid hives; default true. | |
failed_spawn_delay | Ticks before the next cycle after a cycle that spawned nothing; default 20. | [1, \texttt{i32::MAX}] |
hive_spawn | Chance 1 in this value per new Overworld chunk to generate a glyphid hive; default 256. | [1, \texttt{i32::MAX}] |
max_nearby_entities | Glyphid cap within spawn_range; 0 disables spawning; default 6. | [0, \texttt{i32::MAX}] |
max_spawn_delay | Maximum delay in ticks after a cycle that spawned or found the cap; at least min_spawn_delay; default 799. | [1, \texttt{i32::MAX}] |
min_spawn_delay | Minimum delay in ticks after a cycle that spawned or found the cap; default 200. | [1, \texttt{i32::MAX}] |
rampant_dig | Glyphids dig toward their waypoints; Glyphid Diggers always dig; default false. | |
rampant_extended_targetting | Glyphids other than scouts search for players within 128 blocks instead of 16; default false. | |
rampant_glyphid_guidance | Glyphid Scouts head toward the last bed a player tried to sleep in; default false. | |
rampant_mode | Enables rampant mode, below; default false. | |
rampant_natural_scout_spawn | Natural mob-spawn attempts at sky-exposed Overworld positions have a 1 in rampant_scout_spawn_chance chance to spawn a Glyphid Scout and a Glyphid Digger where soot is at least rampant_scout_spawn_thresh; default false. | |
rampant_scout_spawn_chance | Natural scout chance denominator; default 1400. | [1, \texttt{i32::MAX}] |
rampant_scout_spawn_thresh | Minimum soot for natural scouts; default 13. | [0, \texttt{f64::MAX}] |
rampant_smoke_stack_override | Smokestack pollution multiplier under rampant_mode; the Industrial Smokestack uses half. Without rampant mode they use 0.25 and 0.1. Default 0.4. | [0, \texttt{f64::MAX}] |
required_player_range | Player distance in blocks that activates a spawner; default 16. | [1, \texttt{i32::MAX}] |
scout_swarm_spawn_chance | Scout chance parameter n; default 3. | [1, \texttt{i32::MAX}-1] |
scout_threshold | Minimum soot for spawner scouts; default 1. | [0, \texttt{f64::MAX}] |
spawn_count | Spawn attempts per cycle; 0 disables spawning; default 4. | [0, \texttt{i32::MAX}] |
spawn_range | Spawn offset and cap-box radius in blocks; default 4. | [0, \texttt{i32::MAX}] |
targeting_threshold | Soot at a glyphid's position at which glyphids other than scouts search for players within 128 blocks instead of 16; default 1. | [0, \texttt{f64::MAX}] |
rampant_mode overrides other settings without changing their stored values:
rampant_natural_scout_spawn,rampant_extended_targetting,rampant_digandrampant_glyphid_guidanceare on.scout_thresholdis 0.1 andscout_swarm_spawn_chanceis 1.- A
bombardier_chance_min_sootof 1 becomes 0. - A
pollution_multof exactly 1 becomes 3, andsoot_fog_thresholdis multiplied by the effective pollution multiplier. - Smokestacks use
rampant_smoke_stack_override.
Example: data/hbm/hbm/mob_config/glyphids.json.
{
"behemoth_chance_base": -30,
"behemoth_chance_min_soot": 10,
"behemoth_chance_mod": 45,
"blaster_chance_base": -5,
"blaster_chance_min_soot": 5,
"blaster_chance_mod": 40,
"bombardier_chance_base": 20,
"bombardier_chance_min_soot": 1,
"bombardier_chance_mod": -15,
"brawler_chance_base": 10,
"brawler_chance_min_soot": 1,
"brawler_chance_mod": 30,
"brenda_chance_base": -50,
"brenda_chance_min_soot": 20,
"brenda_chance_mod": 60,
"digger_chance_base": -15,
"digger_chance_min_soot": 5,
"digger_chance_mod": 25,
"enabled": true,
"failed_spawn_delay": 20,
"glyphid_chance_base": 50,
"glyphid_chance_min_soot": 0,
"glyphid_chance_mod": -45,
"hive_spawn": 256,
"johnson_chance_base": -50,
"johnson_chance_min_soot": 50,
"johnson_chance_mod": 60,
"max_nearby_entities": 6,
"max_spawn_delay": 799,
"min_spawn_delay": 200,
"rampant_dig": false,
"rampant_extended_targetting": false,
"rampant_glyphid_guidance": false,
"rampant_mode": false,
"rampant_natural_scout_spawn": false,
"rampant_scout_spawn_chance": 1400,
"rampant_scout_spawn_thresh": 13,
"rampant_smoke_stack_override": 0.4,
"required_player_range": 16,
"scout_swarm_spawn_chance": 3,
"scout_threshold": 1,
"spawn_count": 4,
"spawn_range": 4,
"targeting_threshold": 1
}Explosion settings
Nuclear blast radii, fallout and landmine damage.
World settings
Meteors, block spread, structure loot amounts and ore generation switches.
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