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Explosion settings

Nuclear blast radii, fallout and landmine damage.

Registry: hbm:explosion_config. Files: data/hbm/hbm/explosion_config/<group>.json. See Game settings for loading, replacement and validation.

explosions

FieldMeaning and defaultRange
a_schrab_radiusBlast and cloud radius of the Schrabidium Missile and of a landed Antischrabidium Cell; default 20.[1, \texttt{i32::MAX}]
boy_radiusLittle Boy blast radius; default 120.[1, \texttt{i32::MAX}]
crater_biomesFallout rain converts affected chunks to crater biomes; default true.
disable_nuclearRemoves the initial radiation pulse and the fallout rain of nuclear blasts; default false.
fallout_rangeFallout-rain radius as a percentage of 2.5r + a, where r is the blast radius and a the blast's extra fallout; minimum 1; default 100.[0, \texttt{i32::MAX}]
fatman_radiusBase radius of atomic-bomb airstrike bomblets (× 1.5), the Crashed Balefire Bomb (× 1.25) and the Micro-Nuclear Missile; default 35.[1, \texttt{i32::MAX}]
fleija_radiusF.L.E.I.J.A. blast radius; default 50.[1, \texttt{i32::MAX}]
gadget_radiusThe Gadget blast radius; default 150.[1, \texttt{i32::MAX}]
man_radiusFat Man blast radius; also Tsar Bomba armed without its full payload; default 175.[1, \texttt{i32::MAX}]
mike_radiusIvy Mike blast radius; default 250.[1, \texttt{i32::MAX}]
missile_radiusBlast radius of the Nuclear Missile, Damaged Doomsday Missile, 16" Nuclear Artillery Shell and Nuclear Charge; × 2 for the Thermonuclear Missile and Doomsday Missile; default 100.[1, \texttt{i32::MAX}]
n2_radiusN² Mine blast radius; default 200.[1, \texttt{i32::MAX}]
prototype_radiusThe Prototype blast radius; default 150.[1, \texttt{i32::MAX}]
schrab_ore_rateUranium ore hit by nuclear waste spread (ZIRNOX meltdown, Radioactive Barrel, Vitrified Nuclear Waste Drum) becomes schrabidium ore with chance 1 in this value; 1 never converts. Applies with Less Bullshit Mode on (lbsm.enabled in hbm-content.toml, 528 mode off); otherwise the chance is 1 in 250. Default 20.[1, \texttt{i32::MAX}]
solinium_radiusThe Blue Rinse blast radius; default 150.[1, \texttt{i32::MAX}]
tsar_radiusTsar Bomba blast radius with its full payload; default 500.[1, \texttt{i32::MAX}]

Crater-biome radiation is set by Biome radiation.

Example: data/hbm/hbm/explosion_config/explosions.json.

{
  "a_schrab_radius": 20,
  "boy_radius": 120,
  "crater_biomes": true,
  "disable_nuclear": false,
  "fallout_range": 100,
  "fatman_radius": 35,
  "fleija_radius": 50,
  "gadget_radius": 150,
  "man_radius": 175,
  "mike_radius": 250,
  "missile_radius": 100,
  "n2_radius": 200,
  "prototype_radius": 150,
  "schrab_ore_rate": 20,
  "solinium_radius": 150,
  "tsar_radius": 500
}

mines

FieldMeaning and defaultRange
ap_damageAnti-Personell Mine base entity damage; default 10.[0, \texttt{f64::MAX}]
he_damageAnti-Tank Mine base entity damage; default 35.[0, \texttt{f64::MAX}]
naval_damageNaval Mine base entity damage; default 60.[0, \texttt{f64::MAX}]
nuke_damageFat Mine base entity damage; default 100.[0, \texttt{f64::MAX}]
shrap_damageShrapnel Mine base entity damage; default 7.5.[0, \texttt{f64::MAX}]

Example: data/hbm/hbm/explosion_config/mines.json.

{
  "ap_damage": 10,
  "he_damage": 35,
  "naval_damage": 60,
  "nuke_damage": 100,
  "shrap_damage": 7.5
}

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