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hbm:jungle_dungeon

Generates a three-floor jungle dungeon.

Vanilla structure settings follow the Minecraft data pack format.

Fields

FieldMeaning and default
typeSelects the structure implementation.
biomesVanilla biome set eligible for placement.
spawn_overridesVanilla mob-spawn overrides inside the structure.
stepVanilla generation step for the structure.

Example

Source path: data/hbm/worldgen/structure/jungle_dungeon.json

{
  "type": "hbm:jungle_dungeon",
  "biomes": "#minecraft:is_jungle",
  "spawn_overrides": {},
  "step": "strongholds"
}

Room generation

The dungeon composes its three floors procedurally. The jungle/room and jungle/wall_cap template pools, jungle/<family>_<variant> room templates and processor lists, and the jungle/wall_cap template and processor list are removed. Overrides of those resources no longer change the dungeon. hbm:jungle_dungeon and its structure-set ID remain the datapack entry points; hbm:jungle/surface_marker remains a separate template.

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