Template processors
NTM template processor types and examples.
Processor types
Processor-list entries use processor_type to select an NTM processor.
| Type | Effect |
|---|---|
hbm: | Selects one matching marker for result and replaces the others from fallback. |
hbm: | Replaces a matching marker according to probability. |
hbm: | Chooses a weighted block state for each matching marker. |
hbm: | Runs an ordered group of marker processors. |
hbm: | Projects template blocks onto terrain height. |
hbm: | Randomizes supported bobblehead markers. |
hbm: | Builds machine footprints around template cores. |
hbm: | Rolls a loot pile when the template is placed. |
hbm: | Initializes supported lock-pin content. |
hbm: | Applies NTM impact-village transformations. |
hbm: | Records the selected fluid of a template's fluid ducts. |
hbm:spawner_entity selects a weighted entity type for each template spawner.
hbm:legacy_jigsaw
Assembles a jigsaw structure and grounds its pieces on terrain.
hbm:pick_one
Selects one matching marker for `result` and replaces the others from `fallback`.
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