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Template processors

NTM template processor types and examples.

Processor types

Processor-list entries use processor_type to select an NTM processor.

TypeEffect
hbm:pick_oneSelects one matching marker for result and replaces the others from fallback.
hbm:maybe_placeReplaces a matching marker according to probability.
hbm:weighted_placeChooses a weighted block state for each matching marker.
hbm:marker_tableRuns an ordered group of marker processors.
hbm:ground_heightProjects template blocks onto terrain height.
hbm:bobble_randomizerRandomizes supported bobblehead markers.
hbm:multiblock_assemblyBuilds machine footprints around template cores.
hbm:loot_pileRolls a loot pile when the template is placed.
hbm:lock_pinsInitializes supported lock-pin content.
hbm:impact_villageApplies NTM impact-village transformations.
hbm:duct_fluidRecords the selected fluid of a template's fluid ducts.

hbm:spawner_entity selects a weighted entity type for each template spawner.

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