hbm:ground_height
Projects template blocks onto terrain height.
Adds each template block's relative Y to the first free height above motion-blocking ground, excluding leaves and fluids, plus offset.
Processor order
Height projection runs after every processor's per-block pass. Later per-block processors therefore see the unprojected position. Finalization follows processor-list order, so a processor finalized after ground_height sees the projected position.
Fields
| Field | Meaning and default | Range |
|---|---|---|
processor_type | Selects this processor. | |
offsetOptional | Y offset from the projected terrain height; default 0. | \texttt{i32} |
Example
Source path: data/hbm/worldgen/processor_list/meteor_spike_terrain.json
{
"offset": -3,
"processor_type": "hbm:ground_height"
}hbm:marker_table
Runs an ordered group of marker processors.
hbm:bobble_randomizer
Randomizes supported bobblehead markers.
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