Hazard types
Hazard types Cursed adds to NTM item hazards.
These types are valid in the type of NTM item-hazard entries and in radiation-profile additions. A level applies per tick while the item is carried, multiplied by the stack count unless stated otherwise.
| Type | Level |
|---|---|
leafia: | Alpha exposure. A dose applies only while the carrier's skin damage is at least 3; exposure can damage skin. Levels at or below 0 do nothing. |
leafia: | Beta exposure, scaled by skin damage from 0.01 to 0.9; adds 1/2000 skin damage. Levels at or below 0 do nothing. |
leafia: | Gamma exposure at 0.05 times the level. |
leafia: | X-ray exposure at 0.2 times the level. |
leafia: | Neutron exposure at 1.3 times the level, as NTM neutron radiation. |
leafia: | Radiation bypassing resistance, scaled by NTM's hazard rate. Fine-particle head protection blocks it and wears the filter. Disabled by enable_. |
leafia: | Percentage bonus damage queued for the next tick when the holder lands a hit, when the carrier takes fall damage or knockback, and on pickup. |
leafia: | Integer reaction severity 1–6 when the carrier or the dropped item is wet: 1–3 ignite, 4–6 explode with power 1, 3 or 6, and 6 adds 40 RAD. The stack is used up after 200 accumulated damage. |
leafia: | Endothermic explosion of this yield when the dropped item entity is destroyed other than by the void; not per tick. |
leafia: | Digamma gain of \mathrm{level} \times \mathrm{count} / 20 per tick, scaled by NTM's hazard rate. |
The six radiation channels have no tooltip of their own; the item shows their combined value. A Reacher reduces radiation-channel exposure.
Example: NTM's steel blades, from data/hbm/hbm/hazard/item/blades_steel.json:
{"entries": [{"type": "leafia:sharp", "level": 40.0}], "targets": "hbm:blades_steel"}Radiation profiles
Split item radiation into channels and add hazards by tag or item.
Cursed fluid traits
Traits and flags Cursed adds to NTM fluid properties.
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