{"$schema":"http://json-schema.org/draft-07/schema#","title":"NTM 1.0.3 radiation_config/radiation","type":"object","properties":{"cleanup_dead_dirt":{"type":"boolean","description":"Dead Grass reverts to dirt on random ticks; otherwise only under a dark, light-blocking cover; default false.","markdownDescription":"Dead Grass reverts to dirt on random ticks; otherwise only under a dark, light-blocking cover; default `false`."},"diffusivity":{"type":"number","minimum":0.000001,"maximum":1.7976931348623157e+308,"description":"Radiation-field diffusion rate; default 10.\n\nRange: [0.000001, f64::MAX]","markdownDescription":"Radiation-field diffusion rate; default `10`.\n\nRange: [0.000001, `f64::MAX`]"},"enable_chunk_rads":{"type":"boolean","description":"Enables the radiation field: emission, spread, decay, fog and block decay; default true.","markdownDescription":"Enables the radiation field: emission, spread, decay, fog and block decay; default `true`."},"enable_contamination":{"type":"boolean","description":"Enables entity radiation: accumulation, dose and effects; default true.","markdownDescription":"Enables entity radiation: accumulation, dose and effects; default `true`."},"enable_contamination_on_ground":{"type":"boolean","description":"A landed hbm:contaminating item emits into the radiation field and disappears; default true.","markdownDescription":"A landed `hbm:contaminating` item emits into the radiation field and disappears; default `true`."},"fog_chance":{"type":"number","minimum":1,"maximum":1.7976931348623157e+308,"description":"Each field region above fog_rad spawns radiation fog with chance 1 in this value per second; default 20.\n\nRange: [1, f64::MAX]","markdownDescription":"Each field region above `fog_rad` spawns radiation fog with chance 1 in this value per second; default `20`.\n\nRange: [1, `f64::MAX`]"},"fog_rad":{"type":"number","minimum":0,"maximum":1.7976931348623157e+308,"description":"Field radiation above which radiation fog can spawn; default 100.\n\nRange: [0, f64::MAX]","markdownDescription":"Field radiation above which radiation fog can spawn; default `100`.\n\nRange: [0, `f64::MAX`]"},"half_life_seconds":{"type":"number","minimum":0.000001,"maximum":1.7976931348623157e+308,"description":"Radiation-field decay half-life in seconds; default 120.\n\nRange: [0.000001, f64::MAX]","markdownDescription":"Radiation-field decay half-life in seconds; default `120`.\n\nRange: [0.000001, `f64::MAX`]"},"neutron_activation":{"type":"boolean","description":"Players carrying radioactive items gain neutron radiation, and player exposure above neutron_activation_threshold neutron-activates inventory items; default false.","markdownDescription":"Players carrying radioactive items gain neutron radiation, and player exposure above `neutron_activation_threshold` neutron-activates inventory items; default `false`."},"neutron_activation_threshold":{"type":"integer","minimum":0,"maximum":2147483647,"description":"Player radiation exposure in RAD/s, after protection, above which inventory items activate; default 15.\n\nRange: [0, i32::MAX]","markdownDescription":"Player radiation exposure in RAD/s, after protection, above which inventory items activate; default `15`.\n\nRange: [0, `i32::MAX`]"},"world_rad_effects":{"type":"boolean","description":"Radiation decays surface blocks where the field is at least 5; default true.","markdownDescription":"Radiation decays surface blocks where the field is at least 5; default `true`."}},"additionalProperties":false}