# Hazards and radiation

Item hazards, world radiation and fallout data.

These registries load when the world opens. Reopen singleplayer or restart the server after editing them. The [datapack catalog](https://movblock.mov/ntm-next/wiki/catalog.md) lists each registry's server and client use.

## Registries

- [Item hazards](https://movblock.mov/ntm-next/wiki/hazards-and-radiation/item-hazards.md)
- [Dimension radiation settings](https://movblock.mov/ntm-next/wiki/hazards-and-radiation/dimension-settings.md)
- [Continuous radiation sources](https://movblock.mov/ntm-next/wiki/hazards-and-radiation/continuous-sources.md)
- [Block transport classes](https://movblock.mov/ntm-next/wiki/hazards-and-radiation/block-transport.md)
- [Fallout transmutation](https://movblock.mov/ntm-next/wiki/hazards-and-radiation/fallout.md)

> **since NTM 1.0.1**
>
> - [Radiation-resistant blocks](https://movblock.mov/ntm-next/wiki/hazards-and-radiation/block-resistance.md)
> - [Biome radiation](https://movblock.mov/ntm-next/wiki/hazards-and-radiation/biome-radiation.md)
> - [Irradiation transformations](https://movblock.mov/ntm-next/wiki/hazards-and-radiation/irradiation-transformations.md)
> - [Armor radiation resistance](https://movblock.mov/ntm-next/wiki/hazards-and-radiation/hazmat-protection.md)
> - [Equipment protection](https://movblock.mov/ntm-next/wiki/hazards-and-radiation/equipment-protection.md)
> - [Suit protection](https://movblock.mov/ntm-next/wiki/hazards-and-radiation/suit-protection.md)

> **since NTM 1.0.1**
>
> ## Tags
>
> `#hbm:radiation_immune` lists entity types that accumulate no radiation and suffer no radiation sickness. Changes apply on `/reload`. The shipped tag contains Quackos The Elder One (`hbm:entity_elder_one`) but not the Duck (`hbm:entity_fucc_a_ducc`), so the shipped `hbm:duck` [irradiation transformation](https://movblock.mov/ntm-next/wiki/hazards-and-radiation/irradiation-transformations.md) turns a Duck at 200 RAD into Quackos.
